User blog:InfectiousSkill/Where are the Titans?

The titan-class starships have been rumored and discussed in logs for over a year. Ships that are Titan class have already been published as roblox models long ago. Where are they?

Talks with rcouret and others have yielded only that they are in progress and may come out "in a year". This is a bit long for something that has been discussed and anticipated since early Alpha.

A class above carriers and dreadnoughts, they would be monster both in size and firepower, capable of harnessing powerful fighters that would make the Nyxesions child toys. A bit of an exaggeration, but a preview into submitted models has made a lasting impression on me, and I would love to see these become an integral part of play for me to harness them to ensure the ultimate victory of the Terran Empire.

There was debates whether to make these behemoths either action owned or player owned, and in addition how to implement the part-heavy but cool models into the game without causing insane amounts of lag. In addition, these would break gameplay apart as victory would be all but assured for the lucky factions that posess Titans.

A way to give weaker ships a way to strike back at these behemoths and dreadnoughts in general would be to give a much larger array of cruisers and ships a new anti-ship weapon straight from Terran archives.

Weapon Profile: Photon Torpedo

The Photon Torpedo, Also known as the "Dreadnought killer" or "Dreadnought Terror",  was d eveloped by the Terran Empire and first used to devestating effect in the Wars of Expansion in the mid 22nd century resulting in the conquest of multiple alien races. Having nothing to do with photons, its name comes from the bright halo that surrounds the missile during its short flight. This torpedo uses antimatter-fusion reactions to produce an extremely powerful but localized explosion that tears through even the toughest of armor, striking fear into ships big and small. On the downside they barely nick the shields of starships and bases, and such function best when the target is sustaining direct damage to the hull and having its shields down.

Type: Homing missile

Appearance: Team-colored ball of light

Damage type: Massive Kinetic damage

Damage: 50 vs Shields

1000 vs hull, with 25% increase in damage to Capital ships (the thicker armor means the missile has more to react with).

It would be analogous to real life ASMs which resulted in the end of battleships, but here it would allow factions who cant afford dreadnoughts to fight back, while still retaining the dread, in dreadnoughts. In addition, some dreadnoughts could have equipment to disable a missile or two or be able to shoot them down with special turrets.