Money Making

This page contains many different ways to make money. Galaxy has a "Boom and Bust" kind of economy. One second it's a booming economy, and the next it's a bust economy. Knowing when and how to make money will greatly help you in Galaxy.

Trading
Trading can be an effective way to make money. It involves buying ore from starbases and selling to other starbases (includes Mega Base). Freighters are good ships for trading due to the massive cargo holds they have. Freighters are sometimes referred to as "Economy killers" as trading is a business that usually leaves starbases (including Mega Base) bankrupt. Leaders typically avoid this by putting selling restrictions on their starbase which stops freighters and any other ship from selling there. An effective way to trade is to buy the cheapest ore and sell for the highest price. For example to buy silicate from one base for 4.5 before selling to a starbase that buys for 7 allows the one trading to make credits (amount made depends on how much is bought). Trading is much faster than mining, but is also much more dangerous.

Some advantages of trading include, but are not limited to:
 * Money usually comes in quite quick.
 * It's very easy to trade.
 * It can increase your faction's money. (Assuming you buy from your own starbase.)
 * It may increase your faction's power. (Assuming you buy from your own starbase.)
 * It may increase your faction's territory. (Assuming you buy from your own starbase.)

Some disadvantages of trading include, but are not limited to:
 * It may increase your faction's income. (Assuming you buy from your own starbase.)
 * A good economy that allows trading to be used efficiently can be difficult to come across.
 * Pirates may destroy your ship. (Assuming that you are at war with another faction.)
 * Wars can end trading quickly.
 * Factions may have selling restrictions.
 * Your ship is unarmed. (Assuming that you're trading with a freighter.)
 * Trading can lead to your own faction being bankrupt.
 * Trading can lead to the Mega Base being bankrupt.
 * The one trading must already have enough money to buy ore from a base.Economy.JPG

Mining
Mining is the root of the economy in Galaxy. Without mining, trading cannot be done (unless one was to buy from the Mega Base before selling to starbases). Mining involves using a miner to mine asteroids before dumping the ore to a starbase (including Mega Base). Dumping ore is a miner's way of selling from an ore hold instead of a cargo hold. Mining does require a miner class ship. Miner class ships do not have warp drives (with the exception being the harvester) meaning they are best mining around a base. Mining is slower than trading, but also much safer (assuming that you mine around your own base). Miners fuel the economy and help to keep it alive. Because miners do not have warp drives (exception of harvester) and they are not armed, they can be big targets, so it's best to keep your miner around your own base.

Some advantages of mining include, but are not limited to: Some disadvantages of mining include, but are not limited to:
 * Miners help to keep the economy alive.
 * It can increase your faction's money. (Assuming you mine for your own starbase.)
 * It may increase your faction's power. (Assuming you mine for your own starbase.)
 * It may increase your faction's territory. (Assuming you mine for your own starbase.)
 * It may increase your faction's income. (Assuming you mine for your own starbase.)
 * You don't need money to start mining.
 * You can still dump ore even when selling restrictions are on.
 * A good economy that allows mining to be used efficiently are very common.
 * It is very easy to mine.
 * Pirates may destroy your ship. (Assuming that you are at war with another faction.)
 * Miners can be a big target for enemies.
 * Miners have no warp drive. (Exception of harvester.)
 * Most miners are quite slow.
 * Mining is a very slow process.
 * Mining does not bring in a lot money.
 * Mining can be quite boring at times.
 * Mining may cost your own faction money. (Assuming you mine for your own starbase.)Mining.JPG

Pirating
Pirating is a method that is often frowned upon. The act of pirating involves a ship destroying freighters and miners. Pirates usually use small fast ships that can get the job done quick. Common ships for pirating include the Cobra, Sixfold and Razor wing. Wealthy pirates may use an Ampharos. Pirates attack miners and freighters due to the fact that these ships are unarmed and are usually carrying a lot loot. Pirates usually have a decent sized bounty making them a little bit easier to spot. Many players generally dislike pirates and find them dishonorable. Many pirates will switch factions just see where freighters and miners are before switching back. Some players who trade with a Prepravca have been known to bring escorts to defend their massive and expensive freighter. Pirates have been known to pick off ships as large as carriers and dreadnoughts by teaming up with other pirates or by waiting until they come back from a battle, damaged and desperate to get back to their base.

Some advantages of pirating include, but are not limited to: Some disadvantages of pirating include, but are not limited to:
 * Pirating is generally quite easy.
 * The enemy ships are unarmed. (Assuming you're going for a freighter or miner.)
 * Pirating can bring in a lot of money.
 * Pirating is usually fairly cheap.
 * It is usually easy to escape if a large ship comes along. (Assuming you're using a small pirate ship.)
 * In many situations, pirates have the element of surprise.
 * Ships usually cannot escape as pirates are typically faster. (Assuming you're using a small pirate ship.)
 * There is little an enemy can do about it once you're destroyed their ship.
 * Pirating can sometimes be easy to spot due to decent bounty.
 * Pirating requires a lot of patience.
 * Pirates can't do much if a large ship appears. (Assuming you're using a small pirate ship.)
 * Players may remember you and may announce the fact that you're a pirate to others.
 * Many players will look down on pirates with distaste.
 * Pirates may be hunted down for hurting unarmed ships.
 * If failed miserably, you can lose large amounts of money.
 * Many players escape to their starbase the second they are attacked making it difficult to get to them.
 * It can be difficult to hurt other players while they are warping away.Epic pirate.jpg

Looting
Looting is a popular method of making money as it is one of the easiest way to make money. Simply finding a wreck before selecting it and pressing "L" once close enough can be enough to fill up your cargo hold. Wrecks are caused when any ship is destroyed, including aliens. Freighters are common ships used for looting as they have large cargo holds and warp drives. Most wrecks are found near starbases and the Mega Base due to the fact that most battles occur at these places. The Wyrm is a popular ship for looting as its fast and has a fairly large cargo hold.

Some advantages of looting include, but are not limited to: Some disadvantages of looting include, but are not limited to:
 * You lose no money while looting. (Assuming your ship is not destroyed.)
 * Looting is an incredibly easy business.
 * If you're lucky you can make massive amounts of money by looting.
 * Wrecks can be anywhere making it harder for any pirates to predict your next move.
 * Looting is usually quick.
 * Looting can be performed by any ship (exception of fighter class ships)
 * Pirates may destroy your ship if they catch you.
 * Sometimes there may be little to no wrecks on the map.
 * Looting may not give much money.Cyc wreck.JPGLoot.JPG

Loans
Loans are common methods not generally used to make money, but to give money to a starbase. Loans involve opening the menu once in a starbase and clicking "Loan". This will give 1000 of the player's credits to the starbase. The starbase will pay the loan back over time assuming that the starbase is not destroyed and that the player remains online the entire time. The base that owns the loan will pay around 1050 (assuming that you made a single loan).

Some advantages of loaning include, but are not limited to: Some disadvantages of loaning include, but are not limited to:
 * The starbase will pay back more than it was originally loaned.
 * It can increase your faction's money. (Assuming you loan to your own starbase.)
 * It takes a very long time to get back your full loan.
 * The player has to remain online the whole time.
 * If the starbase is destroyed your loan will not be paid back.
 * Little money is made (Assuming you don't make a lot loans).

Server Jumping
Server Jumping, is a name I made for this money making strategy. Server Jumping is very similar to trading. Players try to buy the cheapest ore they can find before transferring it to their warehouse. From there, the player jumps around servers until he finds the highest price for that ore. It's like multi-server trading, or in Galaxy's case, intergalactic trading. It's best if you have a freighter and a large warehouse for this strategy. Another way players may use this is by selling to the Mega Base in another server instead of going to another faction.

Some advantages of "server jumping" include, but are not limited to: Some disadvantages of "server jumping" include, but are not limited to:
 * Because the prices extend multiple servers, HUGE amounts of money can be made.
 * Very little pirating can be done to you because you're spending little time on each server.
 * Because you're checking multiple servers, you're almost guaranteed to have the best prices at the current time.
 * You can save your entire server economy
 * The one trading must already have enough money to buy ore from a base.
 * Pirates may destroy your ship. (Assuming that you are at war with another faction.)
 * Factions may have selling restrictions.
 * Your ship is unarmed. (Assuming that you're trading with a freighter.)
 * A good economy that allows trading to be used efficiently can be difficult to come across.
 * Wars can end trading quickly.
 * You can bankrupt and destroy other server economies (especially if you manage to bankrupt the Mega Base )

Buying Credits
Buying credits is the easiest and fastest way to make money in-game. Nothing rivals how much money can be gained in a single click. Hundreds of thousands of credits can be made in just seconds.

Some advantages of buying credits include, but are not limited to: Some disadvantages of buying credits include, but are not limited to:
 * The fastest way to make money in-game.
 * The easiest way to make money in-game.
 * You can be anywhere in-game and still be able to buy credits.
 * It costs Robux.