Phantom

Description
The Phantom is chosen as a secondary starter ship over the Corvid type. It is mainly good for staying at the side of ships or going on top of ships because its turret placement works poorly when chasing ships, or camping the underbelly of ships. It has 2 small phasers which can make up for the turret placement though. The Phantom also has a health pool of 1100 which is divided evenly between the hull and shield.

Strengths

 * Cheap.
 * Multiple weapons.
 * Well defended underbelly.
 * Spinals give huge damage bonus if used.
 * Decent health for a destroyer.
 * Shreds shields.

Weaknesses

 * Slow.
 * Bad Turret placement.
 * Low hull and shields.
 * Can't do much damage against hull.

Strategy

 * Like the Corvid stay away from bigger ships because you have lasers on the bottom.
 * If you are a skilled pilot fight against lesser experienced pilots in Phantoms.
 * Attack enemy Fighters and Frigates.

Trivia

 * The Phantom has changed very little since it was first added.
 * Is a common starter ships.