Zero

The Zero is a very good dog-fighter.

Description
It has a decent amount of health, while also being fast and maneuverable. It is very good for attacking larger ships from their blind-spots and killing fighters with its turrets and phasers. The flak cannon on the nose is very helpful against small fast opponents. A very good starting warship.

Advantages

 * Good acceleration and very agile.
 * Powerful phasers, very accurate because they can all fire together.
 * Hard for big ships to hit.
 * If used correctly it can dish out large amounts of damage, despite being only a destroyer class ship.
 * One of the best cheap pirating ships.
 * Great alternative to the Viper for drawing base fire during sieges.
 * For skilled pilots, it is a great counter to both the Gideon and the Cobra, the two popular pirate ships. It can outmaneuver them and stay in their very small blind spots if used correctly.

Disadvantages

 * Weak hull.
 * Costs a lot for beginners.
 * Due to some odd reason, it seems that most times it's spawned at the Mega Base it gets stuck under the terminal dock, unable to be accessed, although if you wait for a few seconds it has a chance to teleport into position.
 * Not as much DPM (damage per minute) as the Cobra.
 * Lacking in kinetic weaponry.

Trivia

 * It docks the same way a Wasp does where you can just walk straight into the ship.
 * The ship contains no interior.