Spinals

Spinal Weaponry are weapons that are commonly found on pirate ships and consist of phasers and cannons. Sometimes, the cannons differ in whether they are scatter or large cannons. Normally, if a cannon is "Small", or "Tiny", it is a scatter cannon. Anything above Medium would normally be a single cannon.

Phasers, on the other hand, differ by that of damage and firing speed. On ships like the Cobra, which have tiny to medium phaser arrays, the phasers fire particularly fast and a lot of them get fired, whereas on large ships such as the Nemesis and Sagittarius, the phasers are slow, there are less of them, and they do more damage. Normally, ships like the Viper and Cobra are chosen as pirate ships due to the fact that their spinals regenerate faster, and have a higher overall DPS.

Spinals are activated with the keys F, and G. If both are enabled, then one will always fire lasers and the other will always fire cannons.

Spinal weaponry is always manual and must be triggered by a player command in order to fire. Your ship needs to be pointed in the correct direction in order to land a hit with these weapons, and a moving target isn't particularly easy to hit with large spinal weaponry, which is also why pirates prefer smaller spinal weaponry, as it is projected and gets fired at a higher rate, therefore increasing the reliability against moving targets.

On ships such as the Ridgebreaker, spinal weaponry is crucial; against Shields, the four spinal huge cannons will do 200 damage if all hit, and 800 damage to hull if all hit.

There is a misconception where the Ridgebreaker's spinal cannons do 2000 damage versus hull, and 1200 versus shield, but this has misconception has been proven false.