Talk:Strategies/@comment-35630172-20180521210417

I have an idea for a sieging strategy: the “The 2 Rs” (name is debatable xD). You need at least 2 shield burning ships (ex:Radiance), 2 hull eating ships (ex:Razor Wing), at least 6 tanky and large Dreadnoughts (such as Cyclopes) and for good measure some small, fast ships with spinals. You need a cooperative team. A carrier can be included too, allowing a swarm of fighters to create havic for your opponent. Group all your ships at a nearby friendly starbase. Split them into 2 teams: -3 Dreadnoughts, 2 Radiance, several fast ships. -Exactly the same as the first group, but replace the Radiances by the Razor Wings Send in the first group, line up the dreadnoughts to get the starbase to focus fire on them, while they fire back (Cyclopes are good due to their shape and gun emplacements, just angle it correctly). Let the smaller ships focus on the enemy fighters/small ships, defending the dreadnoughts. The Radiances must be covered by the dradnoughts. The Radiances burn through the shield BEFORE any dreadnoughts have to leave if possible. If the Radiances are left unprotected, they will be crushed. Once the Radiances have efficiently burnt the shields, they warp out followed by the dreadnoughts, and then the faster ships. Group 2 warps in seconds later, and its basically a repeat but instead its the Razor Wings burning through the hull. Once the starbase is dispatched, congratulations! You have won a victory bbokaying to certain ship’s strengths. Carrier tactics can be included, following a similar role to the faster ships. This entire strategy is based around using specialised ships to bring down an enemy in a more efficient way.

This has been done before in a siege and works :D