Rhino

Description
The Rhino is the third largest carrier in the game and has the third most fighters. (Compared to the Nyx).

Interior
Once you enter the red teleporter, you are teleported into the hangar. 8 fighters are on the lower hangar, while there's a ladder that let you go up to the higher hangar and the driver's seat. higher hangar contains two fighters. you continue to go up and you come to a weird sphere which is, surprisingly, the pilot's seat.

The turret placement allows for decent defense from any side of the ship except underneath.

Rhino's hangar contains six doors. three from each side. The back door and the front door allow an opening for two fighters each. The middle door allows an opening for one fighter.

Advantages

 * Many fighters.
 * High firepower with a custom fighter called the Frenzy.
 * High health.
 * Huge explosion size making it a nightmare for ships that are near it.
 * Good variety of small and medium Turrets.

Disadvantages

 * Extremely high cost.
 * Vulnerable bottom.
 * Relatively slow.
 * Can't focus all Turrets on a single target due to positioning.
 * Only has 1 Cannon for Spinals.

Strategy

 * Good for letting all of the team's fighter pilots have something to control.
 * The Rhino's exposed underside, slow speed, sub-optimal turret types, and awkward handling means it will need protection from a fleet, a base, or Mega Base invulnerability to survive any dedicated assault.
 * When sieging should stay out of range of base but turn sideways towards it to allow faster fighter release, also needs some Frigates and Destroyers as Escorts to defend against the Battleships and Dreadnoughts aimed at it.

Version History

 * It received a remake after being added in an unknown version.Rhino.png

Trivia

 * One of the only carriers with non solid fighter doors (on that note, you can walk through the doors, and pilot small ships into the ship)