Ridgebreaker

The Ridgebreaker is a Dreadnought Class ship designed specifically for sieging.

Description
Ridgebreaker is a long ship, mostly gray in color. Faction coloring appears only on a few plates. All of the ships;s turrets are positioned up front, around a huge railgun, which allows to shoot all of the ships's weapons at one target if properly positioned. Towards the back of the ship, there are four "arms" extending from the main hull and sharply turning towards the front of the vessel. On the sides, there are distinct armor plates in team's color, resembling hangar doors (although ship carries n ofighters, and these are merely walls for interior). Towards the end, hull narrows into a single engine.

Interior
The interior is less than simple, as it consists of merely oen room, entered via teleporter located on engine cover. The room's floor and walls are mostly colored in faction's color. Inside there is small elevation, where there are three cahirs with screens (the one highest and with the most screens is pilot's chair) and hologram table in the biddle of room, displaying ship schematic.

Advantages

 * High Spinal firepower that can wreak havoc on anything that is hit by them.
 * Extremely high health, highest hull health for a Dreadnought.
 * Powerful siege turret firepower.
 * Overall high damage output.
 * It can solo-siege a Level 1 Starbase and Level 2 Starbase if it is left undefended. It's possible to solo-siege a Level 3 Starbase if you could use Spinals.
 * Can out-range bases with its Cannon (6.7K maximum).
 * Highest cargo hold for a Dreadnought/PVP ship

Disadvantages

 * It's extremely slow, in fact the slowest Dreadnought in-game, with it being even slower than the Nyx.
 * Lack of Small Turrets makes it unable to fend off small ships.
 * Hard to turn and control.
 * One of the most expensive Dreadnought in-game, not including event and/or special Dreadnoughts.
 * Lacking shield damage.
 * Low shields.
 * All of the turrets are palced up front of the ship. This allows for all turrets to hammer one target, but creates blindspots.

Strategy

 * Use it as the main tank in sieges for its massive pool of Hull.
 * Be careful not to waste the spinals, as nearly half of the damage it does comes from its spinals.
 * Be sure to bring a Shield Destroyer (like the Zeus) so that its Cannons and Railguns can start to do the most damage.
 * If alone, keep at a distance of 6.6k-6.7K to pick off the base using Spinals, and retreat when you see defenders incoming.
 * Due to its reliance on kinetic weaponry, this ship is best used when a foe's shields have been depleted. It may not be the best idea to be the one soaking up all the initial damage in a siege, as you will want as much health as possible last long enough to destroy the base's hull.
 * A Combination of a Naglfar/Zeus(2 of em) and Ridgebreaker can be a big threat as they will dish out damage fast.

Version History

 * Used to cost 130K but there was an economy update which lowered prices.
 * At one point most of its exterior detail was removed leaving some simple decorations in its place, and its living quarters were completely removed.
 * Received a massive buff in .61e4 that boosted cargo hold, health, and ship cost.
 * Remodeled in .61h1

Trivia

 * The original model had torpedoes, which were removed prior to addition.
 * Its current model is based on Ragnarov Titan from "Sins of a Solar Empire: Rebellion" game.
 * Many players, even including admins like (oShadowWarrioro) have hugely disliked its current remodel, often because of it’s radical changes.