Cyclops

The Cyclops was the first siege dreadnought that was added into the game.

Description
The Cyclops was the first siege dreadnought that was added into the game. It has decent shields, and lots of Railguns to take out bases safely.

The Cyclops is really similar to the Apocalypse with its turrets, except there is a Railgun instead of a Heavy Laser.

Cyclops has acceleration high enough to be able to target small ships too.

Interior
The interior of the Cyclops is small with only a medium sized room with the driver's seat.

Strengths

 * High mobility for a Dreadnought.
 * Powerful siege Turrets
 * Powerful Spinals.
 * Fairly flat for its size potentially helping in dodging incoming fire when facing directly away or toward.

Weaknesses

 * Extremely low hull (same total health as the Nemesis.)
 * High cost.
 * Vulnerable Bottom.
 * Cannot defend itself from small ships all too well.
 * Slightly lower cargo hold than most dreads.

Strategy

 * Stay about 6300 units off and fire your railguns. Get some escort ships to distract the base lasers if you want to get in closer.
 * Some prefer this over the Apocalypse due to it having an extra railgun, a spinal, and slightly better mobility.
 * Use this for finishing off hulled Starbases.
 * Never solo siege, even on a Level 1 Starbase.