Spinals

Spinal Weaponry are the weapons that are commonly found on most combat ships and consist of phasers, cannons, and torpedoes.

Spinals are activated with the keys F and G, with F being your primary spinal, and G being your secondary spinal (if your ship has one)

Spinals deal high damage per shot and have a long range relative to turrets, but they have a low projectile velocity.

Spinal weaponry is always aimed manually by the pilot and requires the pilot to fire each shot. (there is no auto-fire such as that which turrets have). Your ship needs to be pointed towards your target in order to land a hit with these weapons and a moving target isn't particularly easy to hit with large spinal weaponry, which is also why pirates prefer smaller spinal weaponry, as the rate of fire of smaller spinals is greater, therefore increasing the reliability against moving targets.

Spinal projectiles also appear to deal less damage the further they travel.

Trivia

 * Phasers travel faster than cannons but don't go as far as cannons.
 * Cannons travel slower than phasers but go further than Phasers.


 * If a torpedo hits a base, the whole faction will be notified that a torpedo hit your base.
 * Since torpedoes are ranged and have high damage, some people prefer it over sieging.