Spinals

Description
Spinal Weaponry is a term for the manual weapons that are found on most combat ships. Spinals can be classified as phasers, cannons, or torpedoes.

Spinals are activated with the keys F and G, with F being the primary spinal, and G being the secondary spinal (if your ship has one)

Spinals deal high damage per shot and have a long range relative to Turrets, but they have a low projectile velocity.

Spinal weaponry is always aimed manually by the pilot and requires the pilot to fire each shot. (they do not fire automatically like turrets). Your ship needs to be pointed towards your target in order to land a hit with these weapons, and a moving target isn't particularly easy to hit with large spinal weaponry, which is also why pirates prefer smaller spinal weaponry, as the rate of fire of smaller spinals is greater, therefore increasing the reliability against moving targets.

Phasers & Cannons
Most ships are equipped with these types of spinals, if any, to varying degrees of firepower. Some ships are focused on their usage, while others only have them as a secondary weapon.
 * Phasers deal high damage to shield but low damage to hull and travel quickly.
 * Cannons deal high damage to hull but low damage to shield and travel slowly.

Torpedoes
Torpedoes are special weapons only found on a few ships, namely the Starblade, Spiderblade, Centurion, Viking, Belvat, Tengu, Hasatan and Avalon.

Their long range, high damage per hit, and low projectile speed makes them powerful against static or slow targets.



Trivia

 * If a Torpedo hits a base, the whole faction will be notified with the message "A Torpedo hit your base."
 * Since Torpedoes are ranged and have high damage, some people prefer it over Sieging.